Gamevestor - Risk and return review
Gamevestor – Pros & Cons
About Gamevestor
What it is
Gamevestor is a French crowdfunding platform for video games, licensed by the French market regulator (AMF) in January 2026. Private investors put money into a game before it launches and are paid from a share of its sales. The platform is very new: one campaign has closed (Void Reaver, €65,250 raised in spring 2026) and one is open (Marbles Tree, as of 1 November 2026).
How it works
You invest from €100 per project, after an identity check. You subscribe to zero-coupon bonds issued for one game. They pay no interest: you are repaid out of the game's net revenue every three months, starting about three months after the first sales. Until your money is paid back, more than 50% of the game's revenue goes to investors (for up to 5 years); after that a smaller share is paid for another 18 months. The contract runs at most 10 years from the launch of the project. The FAQ describes a dedicated company that holds the bonds for investors, while the Marbles Tree page says the studio issues the bonds itself and is your direct counterparty; check each project's documents.
Returns
No realised return exists yet, because no game financed through Gamevestor has paid out. The platform shows a target for each project: three times the money in three years for Marbles Tree, which would be about 44% a year if reached. Void Reaver targeted 1.7 times in two years; the game is due on Steam on 11 November 2026. These are targets in a central scenario, not results, and the platform states that returns depend on the game's commercial success.
Losses and defaults
No loss or default figure is published, and none can exist yet: no project has reached the payout stage. The first campaign showed some strain: Void Reaver was extended three times and its minimum target was cut from €120,000 to €60,000 in April 2026 after the publisher found other funding. A game that sells poorly can return little or nothing.
What secures your money
Nothing secures your money. The bonds carry no security over the game, its sales or the studio's rights; if the studio fails, bondholders are ordinary creditors. There is no buyback, guarantee or reserve fund. What the platform offers instead: projects pass an expert panel (it says fewer than 3% are selected), the money is held by the payment institution Lemonway and released to the studio in stages after milestone checks, and if the contract falls due early the tranches not yet released go back to bondholders. A studio may also buy all bonds back before launch at a fixed multiple shown on the project page, but only if it chooses to. No project has paid out yet, so nothing is known about recoveries.
Who runs it and its licence
The platform is run by Gamevestor SAS (Annecy, company number 938 196 714). The AMF lists it as a European crowdfunding service provider, licence FP-2026-01, granted on 14 January 2026, with a passport to other EU countries. It is also registered with ORIAS (25007583) and acts as a payment agent of Lemonway (REGAFI 751564). The site is built on a white-label technology provider. The team and its shareholders may invest in projects, up to 10% of each campaign.
Fees
Investors pay no fees: the terms say using the site is free, and project pages say investors bear no commission on subscription or on payments. Studios pay a success fee of about 8% (before VAT) of the amount raised, and then 14% (before VAT) of the revenue share due to investors, for Gamevestor's follow-up services. The terms warn that if Gamevestor stops operating, unexpected costs may arise for investors.
Getting your money out
There is no secondary market. The Marbles Tree bonds cannot be sold or transferred at all, except by inheritance or similar legal events, so your money comes back only as the game earns. The only early exit is the studio's optional buyback before launch.
Our view
Return: Very High, because each project targets three times the money in three years (about 44% a year); nothing is realised yet. Risk: High (higher means more risk): there is no security, no loss record and only one closed campaign on a platform licensed in January 2026. Risk-return: Low, held at Low because only an advertised target exists and none has been tested. The platform publishes only multiples, not yearly rates; the 44% a year is our own conversion of the three-times target.
Regulation
License / Regulation: Gamevestor SAS (company number 938 196 714) holds a European crowdfunding service provider licence from the French market regulator (AMF), number FP-2026-01, granted on 14 January 2026, for placing securities and passing on client orders, with a passport to other EU countries. It is registered with ORIAS under 25007583 and with the ACPR as a payment agent of Lemonway (REGAFI 751564). No deposit guarantee or investor compensation scheme covers the investments.
Functionality
For Investors
For Fund Seekers
Useful Information
Yes. The French market regulator (AMF) granted Gamevestor a European crowdfunding licence, number FP-2026-01, on 14 January 2026, with a passport to other EU countries. It is also registered with ORIAS and acts as a payment agent of Lemonway.
Lemonway, a payment institution approved by the ACPR. It collects investors' money and holds it in an escrow account apart from Gamevestor's accounts, then releases it to the studio in stages as milestones are met.
€100 per project, after an identity check.
None yet. Each project shows a target, for example three times the money in three years for Marbles Tree, about 44% a year if reached. No financed game has paid out, so there is no realised return and no loss record (November 2026).
Nothing. The bonds carry no security over the game, its sales or the studio's rights, and there is no buyback or guarantee. Money is released to the studio in stages, and unreleased tranches go back to bondholders if the contract falls due early.
No. There is no secondary market, and the Marbles Tree bonds cannot be sold or transferred except by inheritance or similar legal events. You are repaid only from the game's revenue, unless the studio chooses to buy the bonds back before launch.
None as an investor. Studios pay a success fee of about 8% of the amount raised and 14% of the revenue share due to investors, both before VAT.
Every three months from the game's net revenue, starting about three months after the first sales. More than 50% of revenue goes to investors until their money is paid back (for up to 5 years), then a smaller share for 18 more months. The contract runs at most 10 years.
If a studio fails, bondholders are ordinary creditors with no security, so you may lose everything. The terms warn that if Gamevestor stops operating, unexpected costs may arise for investors. No compensation scheme covers the loss.